A group project exploring living 3D aesthetic worlds.
Portal with information on conferences, publications, and activities of the society.
Erik Max Francis' categorized list of links to sites regarding artificial life and related fields.
Promotes the artificial life community by offering news, discussions, polls, software. Free registration.
An organization dedicated to development of the multi-agent based Swarm simulation system and support to its users.
Agent building software and related information
Discover the different web agents and bots, the download center, and information on the world of software agents.
Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows.
Features three Java artificial life experiments.
A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity.
Provides consulting, training and curricula development in the field of biomimicry.
Non-profit organization working in biomimicry - the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.
Fine theoretical and practical introduction to Cellular Automata, ALife, and Complex Adaptive Systems.
An application for simulating complex systems; by André Homeyer. Requires Java.
A Java demonstration of cellular automata on a hexagonal grid.
1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
Reversible Cellular Automata, neighbourhoods, billiard ball machines, Java applets. By Tim Tyler.
A Java Applet for simulating all kind of cellular automata, including Conway's Game Of Life or snowflake generation rules. By Frank Buß.
An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.
Technical articles by one of the leading CA researchers, concerning both 1D and 2D Cellular Automata.
Information on Conway's Game of Life, including a library of patterns with descriptions, articles on special topics, software, and links. By Paul Callahan.
Andrew Trevorrow's Macintosh application for exploring John Conway's Game of Life and other 2D cellular automata.
Patterns and resources for Conway's Game of Life and related Cellular Automata by Jason Summers.
A wiki for patterns and general information about Conway's Game of Life and other cellular automata.
Object catalogs and a blog describing new developments in the Game of Life.